

- DIRECTX/OPENGL DOWNLOAD FOR MAC
- DIRECTX/OPENGL DOWNLOAD DRIVERS
- DIRECTX/OPENGL DOWNLOAD DRIVER
- DIRECTX/OPENGL DOWNLOAD FULL
The following screenshots show examples of what becomes possible with DirectX 11 / OpenGL Core. See Platform Specific Differences page for details. Surface shaders and DX11Ĭurrently some parts of surface shader compilation pipeline do not understand DX11-specific HLSL syntax, so if using HLSL features like StructuredBuffers, RWTextures and other non-DX9 syntax, you have to wrap it into a DX11-only preprocessor macro.
DIRECTX/OPENGL DOWNLOAD FULL
When manually writing shader programs, you can use full set of DX11 shader model 5.0 features, including geometry, hull & domain shaders. Surface shaders have support for simple tessellation & displacement, see Surface Shader Tessellation page. See Compute Shaders page for mode details.
DIRECTX/OPENGL DOWNLOAD FOR MAC
This option is on by default for Mac and Linux (i.e. The Unity Editor window title has at the end when it is running in DX11 mode. NOTE: DX11 requires Windows Vista or later, and at least a DX10-level GPU (preferably DX11-level). To enable DirectX 11 for your game builds and the Editor, enable the Use DX11 option in Player Settings. on Windows, your games and Editor will try to use DX11, and fall back to DX9 when not available). Product is based on a published Khronos Specification and has been submitted to, and is expected to pass, the Khronos Conformance Process.Unity has the ability to use DirectX 11 and OpenGL Core graphics APIs, with all the features that you expect from them: compute shaders, tessellation shaders, shader model 5.0 and so on. This package supports apps that use OpenCL version 1.2 and earlier and OpenGL version 3.3 and earlier.
DIRECTX/OPENGL DOWNLOAD DRIVER
If a DirectX 12 driver is installed, supported apps will run with hardware acceleration for better performance.
DIRECTX/OPENGL DOWNLOAD DRIVERS
Current conformance status can be found at This compatibility pack allows more of your favorite OpenCL™ and OpenGL® apps to run on a Windows 10 PC that doesn't have OpenCL and OpenGL hardware drivers installed by default. Product is based on a published Khronos Specification and has been submitted to, and is expected to pass, the Khronos Conformance Process. OpenGL® and the oval logo are trademarks or registered trademarks of Hewlett Packard Enterprise in the United States and/or other countries worldwide. Complete license details are available on the Apple website (). OpenCL and the OpenCL logo are trademarks of Apple Inc. Windows Insiders can get an Insiders version of this package that allows more apps to use it. Only certain apps can use this compatibility pack. This compatibility pack allows more of your favorite OpenCL™ and OpenGL® apps to run on a Windows 10 PC that doesn't have OpenCL and OpenGL hardware drivers installed by default.
